4/27/2023 0 Comments Plaaying dice bulk![]() With this deck you will want to focus on having Iron early game to clear waves and deal with bosses. There is never any need to level growth or joker. Blizzard is leveled whenever your enemies go past the first corner of your track starting at mid game. In terms of Level-Up you will want to focus Typhoon early game and slowly switch in to leveling Hell. Blizzard is best to have 2 - 3 of on your board, higher the pip the better. With this deck you're looking to use Joker on every Growth possible, the general concept is to have 2 - 4 Hell dice evenly placed around your board and use your Typhoon's attack speed and natural damage to deal with the enemies. Infect can be leveled alongside your front line Damage or beforehand during early waves. 100, 200, 300, 400 cost to spawn a dice.) Ice can be leveled up whenever the enemies are passing the first corner of your track. In terms of Level-Ups you want to prioritize your front line Damage and usually whenever you reach the spawn threshold markers. Sacrificial is to be merged at any given chance. With this deck you will want to have one Infect as close to the gate as possible and as high a pip as possible, 2 - 3 Ice and the rest Iron and Mighty Wind which are your front line Damage. Mighty Wind, Iron, Infect, Sacrificial, Ice In this section I'll be running down all the popular decks that are commonly seen and explaining how to use them alongside videos. Mine: This Dice will produce SP every few seconds. Can be made more useful by using Joker to copy the dice giving it more value.Ībsorb: This Dice will shoot at any Enemy which is not affected by its debuff producing SP every few seconds (-0.1 second per Class-up.) Growth: This Dice will increase in pips every 15 seconds, (-1 second per Class-up.) and may turn in to any other Dice including itself. Two 4 pip Summoners can produce a Dice with pips 1 - 3 when Merged.) This will result in a random higher pip Dice from the merge as well as a random Dice with random pips that is 1 less than the Summoner's merged. Summoner: This Dice will produce another Dice when Merged together. A Knight shuffle, a Magician's meteor, an Assassin Dice. Sacrificial can also be activated by being attacked. Sacrificial: This Dice produces 80 SP per pip when merged with itself, it can also be merged with a Mimic but that will only count the pips from the Sacrificial resulting in half the production. So filling your board and merging when you have enough to spawn in another dice is the most beneficial, excluding particular decks that shall be lower down on this page.Įco Dice consist of Sacrificial, Summoner, Growth, Absorb, Mine. ![]() Over time you'll want to M erge these together to get higher pips and spawn more Dice. This will hasten doing so.Īs you can see, having a full Board of 1 pip Dice is more beneficial than having 1 high pip Dice. There are some Dice like Sacrificial that will award a player with 80 SP or Summoner which, when merged will produce another Dice with a random number of pips. There are 15 slots on your Board and you will want to fill these as quickly as possible, doing so without Merging costs 1200 SP. ![]() Videos will be provided at the bottom of the page to help you have visual queues on how to use the decks provided. Playing Cards, Dice & Poker Wholesaler, Buy Bulk Wholesale Playing Cards, Dice & Poker, Wholesale Bulk Playing Cards, Dice & Poker Distributor and Suppliers arrow burger cart close info phone print search soc-fb soc-insta soc-tw user warehouse wishlist Adobe Illustrator 25.Here you will find the Guide on how to merge dice to make it more efficient!
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